SESSION A

SUMMER SESSIONS 2023

SESSION A: June 26 – August 4 (six weeks)

DESIGN CULTURE DESMA 10 (Arts & Humanities GE!)
Tuesday & Thursday / 10:45 am – 12:50 pm
Understanding design process, with emphasis on development of visual language; study of historic, scientific, technological, economic, and cultural factors influencing design in physical environment.

DRAWING AND COLOR DESMA 21
Tuesday & Thursday / 1:15 pm – 5:00 pm
For drawing, exploration of relationship between concept and image creation while fostering development of sound drawing and observation skills. For color, exploration of development of fundamental skills in mixing and applying pigments with brush on watercolor paper, as well as use of computer as tool for working with colors. Combination of painting and software to be predominant way of exploring and presenting ideas regarding color.

MOTION DESMA 24
Monday & Wednesday / 9:00 am – 12:45 pm
Introduction and integration of traditional design tools, camera, and digital technologies for application to visual thinking and fundamentals of design.

TYPOGRAPHY DESMA 25
Monday & Wednesday / 1:15 pm – 5:00 pm
Focus on three typographic basics: letter, text, and grid. Introduction to fundamentals of typography. Assignments designed to develop understanding of form, scale, and shape of letters as single elements and as texture in layout. Emphasis on grid (structure and layout) and information hierarchy to create successful typographic messages.

INTERACTIVITY DESMA 28
Tuesday & Thursday / 1:15 pm – 5:00 pm
Introduction to concept of interactivity and field of media art that follows history of computer as media for artistic exploration in relation to print, animation, and interactivity. Discussion of potential and ideas related to interactivity, with focus on required skills for creating interactive work. Development of programming skills in service of creating examples of media art. Concepts and skills taught enhance student ability to excel in future courses about Internet, animation, interactive media, and game design. Discussion and readings on four themes--form/programming, motion, interactivity/programming, and interface.

SPECIAL TOPIC: DIGITAL PHOTOGRAPHY DESMA 160.1
Tuesday & Thursday / 9:00 am – 12:45 pm / Michael Powers
In an overly saturated world of photography, enhance your visual literacy with a deep understanding of the camera as a creative tool and professional lighting techniques. Hands-on demonstrations in studio and on location will help students gain an understanding of lighting and how to manipulate it to achieve desired effects. This course is designed for those interested in conceptual and experimental photography, contemporary photographic techniques, as well as on practical know-how. Throughout the class, students will learn the basics of manual camera settings (f-stop, shutter speed, and ISO), fundamental lighting techniques, and image processing in Photoshop. Students will examine contemporary photographers and their work, and complete various assignments, participate in critiques, and produce a final project. By the end of the course, students will have a stronger understanding of their camera and the ability to produce visually articulate images.

SPECIAL TOPIC: PROFESSIONAL PRACTICE DESMA 160.2
Monday & Wednesday / 1:15 pm – 5:00 pm / Beth Elliott
This course explores issues in the business side of careers in the fields of design media arts, be it as a freelancer, a full-time staffer, or in one's own studio practice. Topics include understanding common studio structures & roles, developing studio credentials, billing & booking practices, proposal and contract writing, pricing models, copyright and other legal matters. We will also consider shifting studio processes and operating practices due to new technologies.

NETWORK MEDIA DESMA 161 (Satisfies SOAA Diversity Requirement!)
Monday & Wednesday / 9:00 am – 12:45 pm
Exploration of creative, technical, and critical tools to realize Internet-based projects. Focus on students gaining deeper understanding of Internet as creative platform--where did it come from, how does it work, how do you make things for it, and what do you want to say? Technical workshops on HTML, CSS, JavaScript, and design support development of series of studio projects using variety of network tools. Examination through discussion of cultural, social, political, and philosophical implications of Internet. Consideration of roles of race, gender, sexuality, disability, class, and influence within increasingly networked world, and strategies of response as artists and designers. Examination and challenging of structuring power relationships, inequities, and biases embedded within network tools, technologies, and media.

*All course offerings and schedules are subject to change pending enrollment numbers.
To register: https://summer.ucla.edu/