DMA SUMMER 2018
SESSION A: June 25 – August 3 (six weeks) and SESSION C: August 6 – September 14 (six weeks)March 16, 2018, 9:00 am »
To register: https://www.summer.ucla.edu/academiccourses/register
DMA SUMMER 2018:
SESSION A: June 25 – August 3 ( six weeks )
DESIGN CULTURE: INTRODUCTION DESMA 10
Tuesday & Thursday / 10:45 am – 12:50 pm / instructor RICHARD WHEELER
Understanding design process, with emphasis on development of visual language; study of historic, scientific, technological, economic, and cultural factors influencing design in physical environment.
DRAWING AND COLOR DESMA 21
Tuesday & Thursday / 1:00 pm – 4:45 pm / instructor ELI JOTEVA
Introduction and integration of traditional design tools, camera, and digital technologies for application to visual thinking and fundamentals of design.
MOTION DESMA 24
Monday & Wednesday / 9:00 am – 12:45 pm / instructor: JACK TURPIN
Explore the fundamentals of motion and its application to design and media arts.
Students will be introduced to basic concepts and tools related to the design of moving images. You will explore principles and aesthetics of moving imagery including timing, pacing, repetition, editing, composition, resolution, process, and the link between sound and image. Emphasis will be placed on developing a coherent spoken and visual vocabulary and its integration with artistic concepts.
TYPOGRAPHY DESMA 25
Monday & Wednesday / 1:15 pm – 5:00 pm / instructor: KRISTIN MCWHARTER
Learn the fundamentals of typography and improve your typographic skills.
The discipline and practice of typography is an interrelated exploration of language, ideas, communication and form. This course is an introduction to type and typography – the art of setting and arranging type. We will examine aspects of typographic practice including the letterform, words, and text and their relation to images, in the context of the book. We will explore how the manipulation of form in deliberate ways affects aesthetics, legibility and meaning. This course will include several InDesign practicals. By the end of the course, you should have gained a proficiency using the software and a basic knowledge about working with typography.
INTERACTIVITY DESMA 28
Tuesday & Thursday / 9:00 am – 12:45 pm / instructor ALICE MIRA CHUNG
Learn computer programming within the context of design and the arts. SURVEY and DISSECT familiar and non-familiar forms of software. DESIGN and CREATE your own software for image making, user interaction and non-liner experiences.
How has software affected the visual arts? What is the potential of software within the visual arts? As a designer or artist, why would I want (or need) to write software? This course attempts to answer these questions and provide a comprehensive introduction to the potential of software development within a broad range of the arts. Software influences all aspects of contemporary visual culture. Many established artists, architects and designers have integrated software into their process. The creators of every innovative video game and Hollywood animated film write custom software to enhance their work. The concepts and skills taught in this course set a foundation for future courses and exploration not only in Design Media Arts but in any artistic discipline. Learning to program and to engage the computer more directly with code opens the possibility to create not only tools, but systems, environments, and new modes of expression. It is here that the computer ceases to be a tool and becomes a medium. Discussion on form + code, software + algorithm, and interface.
DMA SUMMER 2018: SESSION C: August 6 – September 14 ( six weeks )
MEDIA HISTORIES DESMA 8
Monday & Wednesday / 10:45 am – 12:50 pm / instructor KATE PARSONS
Synthetic overview of optical media and aesthetic movements covering past two centuries: photography and industrialization/Romanticism (1850 to 1900), cinema and modernism (1900 to 1950), television and postmodernism (1950 to 2000), and digital media and unimodernism (2000 to 2050). How much movements can inform generative work and how understanding these media becomes essential in emerging era of digital humanities.
INTRODUCTION TO VR DESMA 160 section 1
Tuesday & Thursday / 1:00 pm – 5:45pm / instructor STALGIA GRIGG
This course approaches virtual reality as a platform for art creation. Students will engage directly with the medium by making original experiences for room-scale VR using the Unity engine. The class will simultaneously explore the technical challenges and conceptual implications of this medium. We will do this through a combination of tutorials, lectures, and discussions. Prior experience with coding and/or 3D modeling is highly encouraged
DIGITAL PHOTOGRAPHY DESMA 160 section 2
Monday & Wednesday / 1:00 pm – 5:45 pm / instructor CHRISTINA YGLESIAS
Explore your creative potential through digital photography.
This class will cover the technical, theoretical, and conceptual aspects of image making. The six-week course will consist of hands-on workshops, lectures, readings, and creative assignments. Students will become knowledgeable in camera settings, exposure, lighting, and post-production software. This class is open to both beginners and students who want to deepen their knowledge of the medium. We will dive into the history and contemporary state of photography, focusing on the role of the medium as an image saturated where fact and fiction coexist.
UCLA Design Media Arts (Map)
240 Charles E. Young Drive, suite 2275
Los Angeles, CA 90095-1456
|Parking is $12 all day, and is available in structure 3, adjacent to the building. For more information, call 1.310.825.9007|