• DESMA-24 Motion Installation

    On Thursday, December 9th, the Fall 2021 Motion class will present their final works as a large projection mapping installation on the exterior of the Broad Art Center from 5-8 PM. Join us! Image still by Yama Li.

  • ERKKI HUHTAMO Interviewed in Revista Luthor, Buenos Aires

    A long interview where Professor Erkki Huhtamo discusses his long career, his influences, and his idea of media archaeology, a scholarly field he co-founded, has appeared in the Argentinian academic journal Revista Luthor: Entender, Destruir y Crear. You can read it in Spanish and English here:

  • Rebeca Méndez - Arte Laguna Prize - Art Nova 100 winners - exhibition at The Guardian Art Center in Beijing

    Rebeca Méndez is a finalist of the video art section of Arte Laguna Prize, and one of the winners of the Special Prize offered by our partner Art Nova 100. The 10 finalist videos will be exhibited by Art Nova 100 during a collective exhibition that will take place from November 27th to December 6th, 2021 at Guardian Art Center in Beijing.

  • A.M. Darke - Designing the Open Source Afro Hair Library

    Across digital media, Black people are portrayed in ways that are derogatory, inaccurate, stereotypical, demeaning, and otherwise harmful–if we are depicted at all. The representation of afro-textured hair is noticeably limited, with options ranging from comically large afros, unstyled “dread” locs, and misshapen cornrows. In real life, natural Black hair is considered a liability in academic and professional settings, with Black people being subject to loss of employment, school suspension, and even having our hair forcibly removed before being allowed in athletic competitions. Laws such as the Crown Act in California are making headway toward justice and dignity for the corporeal Black body, but what of the virtual world? What advances can we make to address issues of power and representation in digital realms?
    In this talk, artist and designer A.M. Darke discussing her development of the Open Source Afro Hair Library, a queer, feminist, antiracist 3D database for Black hair textures and styles. Functioning both as art practice and technological development, OSAHL is an interventionist work, building the resources needed to fundamentally reimagine the construction and consumption of Black bodies in virtual space.

  • Design | Media Arts Undergraduate Exhibition Call for Submissions

    Fill in the Blank: I am _____.

    Over the past year and a half, we have been able to have time to contemplate. Time to do and try new things, time to revisit the past, time to think about who we are and who we want to be. The blank sits at the end of this sentence as a parallel to the end of this journey that we have all endured. It exists as a place for us to hold space for the people that we have become and our continuing ability to grow.

    We invite you to explore how you will fill in this blank. As we come back into some semblance of normal, who are we? What do we intend to do? And when given a space to answer those questions, how do we respond? We invite you to explore yourself, whether you have changed or stayed the same or whether you have done something new. This winter, we will consider the unspoken parts of ourselves in an exhibition presented at the New Wight Gallery and virtually.

    You know yourself the best, so this exhibition is for you to present and introduce yourself and your ideas.

    We are currently accepting submissions for this year’s annual Design | Media Arts undergraduate exhibition through this form link: The deadline to submit is December 10, 2021 at 11:59 PM PST. We strongly encourage all DMA students to apply and are happy to answer any questions you may have.

  • LESLIE FOSTER - Black Magic Panel Discussion

    Leslie Foster joins Jessi Jumanji, Cat Jones, Amber J. Phillips, and Clifford Prince King in a conversation about the future of queerness in the Black community and the role queer theory and lifestyles have played in Afrofuturist media and popular culture. The conversation will take place within the context of Adam Davis' "Black Magic" exhibition at the Byrd Museum.

    Please sign up here:
    Byrd Museum, 3504 W Pico Blvd, Los Angeles, CA 90019

  • The Tolerance Project / Nov. 16 International Tolerance Day

    The Tolerance Project is a traveling poster show that asks prominent designers from around the world to create artworks that include the word Tolerance in their native language.

    The project, founded and curated by Mirko Ilic, has had more than 69 exhibitions in 28 countries around the world and has been seen by over 100,000 people.
    The Tolerance Project is a traveling poster show that asks prominent designers from around the world to create artworks that include the word Tolerance in their native language.

    This socially driven initiative features posters by masters of contemporary design, including Milton Glaser, Paula Scher, Istvan Orosz, Jianping He, Fons Hickmann, Michel Bouvet, Niklaus Troxler, Uwe Loesch, Alain Le Quernec and many others.

    Presented by PosterTerritory
    And part of International Tolerance Day
    DMA 173 Students will present their projects in the DMA Cafeteria space. Posterw will be up this week.


    Christian recently finished a new piece titled DOTS in Tampa Florida.

    Tampa, FL, 2021
    Material: Aluminum, stainless steel, epoxy paint
    Dimensions: L = 115’, H = 45’

    Colorful and gently convex disks, 119 in total, are fixed in place, but so lively that it takes a moment for their stillness to register. An appearance of motion integrated into the static nature of urban scale architecture.

  • JESSE STECKLOW - Components in the Air /Art@Bainbridge

    Jesse Stecklow is excited to share that he will be opening an exhibition at Bainbridge House in Princeton, NJ on Saturday, November 6th.
    There will be a reception that day from 1-4 and the show will run until January 2nd. I hope you get a chance to check out the project.

    Components in the Air
    Nov 6, 2021 - Jan 2, 2022
    Opening: Saturday Nov 6, 1-4pm

    158 Nassau Street
    Princeton, NJ 08542

  • REBECA MENDEZ: Any-Instant-Whatever

    November 4, 2021–January 9, 2022
    Laguna Art Museum Art + Nature Festival
    Opening: November 4, 6–9 PM
    Open and free to the public

    Any-Instant-Whatever, 2020
    2-channel video projection, color, sound. 90 minutes, loop. 16 x 39 feet. Captured in Los Angeles in winter 2019–2020. Sound composition by Drew Schnurr.

    Rebeca Méndez is a Los Angeles based artist who uses design, photography and video to connect the human experience to the environment and ecological issues of our time. Her monumental artwork Any-Instant-Whatever is a study of the Los Angeles sky filmed from sunrise to sunset on a sunny January day. Using Time-Slice Video, Méndez presents 48 vertical bands of moving sky, wind and variations of light and color. Together they represent 12 hours of time, each band 15 minutes of time ahead of the next. The technique impresses upon us that the progression of time and the forces at play in our atmosphere are ever in motion, inspiring and unifying us through the physics of light and sensation.

    The video still images in this gallery freeze time and allow the eye to rest upon the complexity of the clouds and the spectrum of refracted blue light we experience in a day. Inside the gallery, and of equal importance to the video presentation, is a sound piece by Drew Schnurr. Crystal like water vapor naturally refracts light. The composition was created from playing crystal bowls tuned with water, digitized and played back in layers. The result brings union between visual frequencies and sound frequencies.

    Any-Instant-Whatever asks us to be mindful of the non-human creatures who share our sky—especially those that use it as a critical path of migration from the far reaches of the north to the most southern skies of our planet. Light, noise, structures and pollutants—these human-added elements change the shared sky space for us all, and effect those who are the most vulnerable disproportionately.

  • LAUREN LEE McCARTHY and DAVID LEONARD exhibiting IA Suzie at Deutches Hygiene Museum

    Few topics today are as controversial as Artificial Intelligence (AI). Indeed, AI is a technology that triggers euphoria and scepticism in equal measure, for it impacts us in our very souls as human beings. How reliable and neutral are automated processes? What sort of criteria does AI use to reach its decisions – and what are those decisions? Can our personal privacy and our self-determination when it comes to information content be protected from access by AI? Participating artists include Memo Akten, Timo Arnall, M. Eifler, Cheng Guo, Adam Harvey, Mario Klingemann, Lauren Lee McCarthy & David Leonard, Anna Ridler, Philipp Schmitt, Mimi Onuoha.

    ARTIFICIAL INTELLIGENCE: Machine Learning Human Dreams
    06. Nov 2021 - 28. Aug 2022
    Deutsches Hygiene-Museum
    Postfach 120 162, 01002 Dresden

  • LAUREN LEE McCARTHY named Sundance Interdisciplinary Program Grantee

    To address the circumstances created by the pandemic, in 2020 the Institute united its Film Music, New Frontier labs and Theater programs to create the Interdisciplinary Program, which brings a holistic approach and an equitable focus to supporting creators. Cultivating the cross-pollination of artists at various stages in their respective practices, the IDP fosters a dynamic, year-round interdisciplinary community, bridging silos by scaffolding experimentation and collaboration. Each grantee was supported in a designated field or combination of fields, including emerging media, interdisciplinary, music, and/or theater.

  • LAUREN LEE McCARTHY and alum XIN XIN awarded Sundance Institute Art of Practice Fellowships

    Starting this month, the Sundance Institute Art of Practice Fellowship will focus on these newly convened communities, offering opportunity, exploration, and inclusive recovery. Rooted in the qualitative research with artists and field leaders that helped shape the program’s design, including the commissioned Emerging from the Cave field study, the Art of Practice Fellowship uses long-standing Institute program infrastructures as a foundation. Testing, prototyping, and co-creating, the fellowship keeps a generous community of unique voices at its heart. Incorporating a collaborative approach to artist advisory, Xin Xin joins the cohort as one of five community leaders selected for their singular voice and excellence in activating their respective communities.

  • NATALEE DECKER AND TRISTAN ESPINOZA - Behind the Screens: Discriminatory Algorithms

    𝑨𝒍𝒈𝒐𝒓𝒊𝒕𝒉𝒎𝒔 𝒂𝒓𝒆 𝒆𝒗𝒆𝒓𝒚𝒘𝒉𝒆𝒓𝒆. They determine your Google search results, your Instagram feed, and your Netflix suggestions. These actions are convenient and, for the most part, harmless. But what happens when algorithms shape your future by creating your credit score, deciding on your loan applications, and assessing your job or rental eligibility?

    Algorithms are making significant decisions in our lives and society. They are increasingly impacting all our lives, but some of us, particularly women, people of color, and people experiencing poverty, are made more vulnerable by algorithms.

    Behind the Screens: Discriminatory Algorithms identifies this pattern of technology discrimination and poses solutions to address it. Join us for a keynote lecture from Princeton’s Dr. Ruha Benjamin and an interactive algorithm audit led by Color Coded LA’s Chris Cuellar.

    𝗥𝗲𝗴𝗶𝘀𝘁𝗲𝗿 𝘁𝗼𝗱𝗮𝘆 𝘁𝗼 𝗹𝗲𝗮𝗿𝗻 𝗺𝗼𝗿𝗲.

    Date & Time >> Wed, October 27, 2021, 4:00pm - 8:00pm (PDT)
    Register >>


    Sitting at the intersection of the art, architecture, and media arts departments in one of California’s leading public research universities, the UCLA Game Lab champions “conceptual risk-taking and the development of new modes of expression and form through gaming.”

    When artist Eddo Stern began to explore the creation of the Lab over a decade ago, he was adamant about preserving the experimental nature of the Lab. “When you build some framework or institution, there’s always people looking to justify what you’re doing on other terms in order to fund you. With the Lab, we have the luxury of not having to do that. We don’t have to sell products, get technical research grants, or just make games that are good for society. We can have everything side-by-side, cross-filter, and experiment with poetry, theater, writing, music, live games, the body, VR,” Eddo says.

    With classes centered around games and experimentation, workshops that bring the brightest interactive thinkers and creators to campus, and game jams—UCLA undergraduates and graduates can pursue fellowships, residencies, and more with the Lab. “We’re pretty much a Luddite lab and a technologies lab at the same time,” Eddo, who is now the Game Lab’s Director, says.

    “Most of the students that come here because they see our work or alumni work and they like it and they want to work with us” There’s always a hope that students do something new and special for this moment in time,” Eddo says. “The work coming out of the Lab is experiments. Some work out, some don’t, and that’s cool too. We don’t have a model of success that we impose on students. We preserve experimentation, and allow ourselves to go down some rabbit hole—that’s part of the joy of the Lab.”

    Below, you’ll find some of the artists attached to the Game Lab, and a bit about their exhilarating latest projects.

  • Graduate students immerse viewers in ‘Perspective Slip’ exhibit with surreal art

    From the natural to the supernatural, artists are blending personal experience with modern science in a new exhibit.

    Fine arts graduate students in the department of design media arts are presenting their work in the exhibit titled “Perspective Slip,” which premiered Oct. 14 and will be on view until Thursday. According to the department’s website, the installation displays the wide range of developing practices in the field of media arts with each piece incorporating an aspect of obscurity. With this being her first in-person exhibition in graduate school, student Carrie Chen said the process of creating her piece “Flutter 虫飞薨薨” felt like self-prescribed cognitive behavioral therapy.

    “This process has been making, modeling, texturing and animating different insects that made me feel more connected to nature in many ways. … It was a form of reconciliation with nature,” Chen said. “There’s a lot of symbolism behind each insect.”

  • Professors REBECA MENDEZ and CASEY REAS featured in DOMUS 1061.

    Domus 1061 opens with an editorial by guest editor Tadao Ando, presenting the theme of the October issue: the frontiers of art and space. A reflection “on the history of artistic and architectural expression”, from the most renowned artistic movements, such as Cubism and Futurism, to the student revolutions symbolic of their time. Ando includes some historical examples, including Thomas Heatherwick's UK Pavilion for Shanghai Expo 2010 and Frank Gehry's house designed for himself in Santa Monica.

    Casey Reas and Ben Fry’s essay entitled “A Synthesis of Art and Technology” tells the story of Processing, the software they created in 2001: a programming language created to promote the use of visual arts, a digital and graphic library for artists and designers.

    The Art section explores the work of artists and activists Agnes Denes, Mary Mattingly and Rebeca Méndez who, working with various resources and technologies, invoke new balances between the artificial and the natural, between man and nature.

    Tiffany Lambert’s essay focuses on the works of artists and architects Shūsaku Arakawa and Madeline Gins, “extravagant or kitsch, not to say dysfunctional” but always coherent and ambitious.

    In the Architecture section we explore five projects: Herzog & de Meuron's Kramlich residence and collection, James Turrell's Roden Crater, Michael Heizer's City, OLI Architecture's London Cross Pavilion and Christian Kerez's Bahrain Pavilion. Projects with small and large spaces, artistic and architectural, natural and artificial.

    The Design section presents Yoshiyuki Miyamae's new collection that draws on the art of Tadanori Yokoo and his historic collaboration with Issey Miyake. “Jackets and trousers, cut from a single piece of fabric, become canvases for the Japanese artist's paintings”.

    The Creators column poses the question “What is the frontier between art and space?” to renowned artists and designers: Steven Holl, Manuel Aires Mateus, Paul Smith, Balkrishna Doshi, Sou Fujimoto, Thom Mayne, Bijoy Jain, Bosco Sodi, Dominique Perrault and John Pawson, who elaborate on their ideas through drawings, photographs and words.

  • STEVE ANDERSON'S mixed reality installation Live-VR Corridor (after Bruce Nauman) at the 11th Beijing International Film Festival

    Steve Anderson's mixed reality installation Live-VR Corridor (after Bruce Nauman) just completed a sold out, 10-day festival run (9/22-10/4) at the 11th Beijing International Film Festival. Anderson's corridor (which is itself a remake of a Bruce Nauman original) was updated for the 50th anniversary of Nauman's Live-Taped Video Corridor (1970) and reconstructed on-site for the Beijing

    Created in collaboration with DMA alum Eric Fanghanel in response to the hyperbole and ahistoricism of today's VR, Live-VR Corridor offers a sensorial reminder that Virtual Reality shares multiple histories with video and installation art.

  • THEO TRIANTAFYLLIDIS Solo Exhibition at Eglise des Trinitaires, Arles FR

    Solo Exhibition at Eglise des Trinitaires, Arles FR opens for Octobre Numérique - Faire Monde

    Theo Triantafyllidis is very excited to share with you some images from his Solo Exhibition at the Eglise des Trinitaires in Arles, France that just opened, as part of Octobre Numérique - Faire Monde Festival. He said, "It has been a dream to realize a show of this scale and in dialogue with such an interesting architectural space". Theo is honored by the opportunity to present it to the public. The show opens today 10/7 and will be on view through October 24, 2021.

    For his first solo exhibition in France, artist Theo Triantafyllidis takes over the 17th Century late Gothic Chapelle des Trinitaires in Arles, France to create an immersive environment featuring a series of recent software works. On an invitation by the artistic director of Octobre Numérique - Faire Monde the exhibition explores themes of political radicalization and the representation of nature through the lens of video game culture.

    A permanent simulated sunset, together with the architecture of the Chapel itself, create an immersive exhibition space. Within that, two seemingly different worlds collide. Near the Chapel entrance, a pop-up scaffolding structure, as seen in sport games and political rallies, sets the stage for the large projection of Radicalization Pipeline (2021). Deeper into the chancel of the Chapel, the mood shifts and we find a physical hay sandbox installation and Pastoral (2019) a video game that invites the player to frolic in an idyllic landscape and contemplate on the connections between gamification, fantasy, and extremist ideologies that internet culture has accelerated.

  • PETER LUNENFELD featured on Tom Explores Los Angeles discussing the Mysteries of Jack Parsons

    Peter Lunenfeld is featured on the latest episode of the YouTube series, Tom Explores Los Angeles. He’s interviewed about the mysterious life and even more confusing death of the co-founder of JPL, the rocket scientist and magus Jack Whitesides Parson.

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