Undergraduate Classes, All

GRAPHIC DESIGN



Studio, 30 hours. Limited to high school students. Basic and advanced photography skills using digital cameras. Alteration/manipulation of photos using techniques from latest version of Adobe Photoshop. Uploading of images on Web or in print. Production of digital and print portfolio of student work. Field trips to surrounding West Los Angeles locales to shoot photos. May be repeated for credit without limitation. Offered only as part of Summer Institute. P/NP grading.




WEB DESIGN



Studio, 30 hours. Limited to high school students. How Web design works: basic hand coding and creation of personalized homepages with Macromedia Director and Flash software. Photograph scanning and manipulation of images in Adobe Photoshop to incorporate student Web designs. Critique of various Web pages to analyze successful use of Web design and understand enormous potential of Internet. May be repeated for credit without limitation. Offered only as part of Summer Institute. P/NP grading.




GAME DESIGN



Studio, 30 hours. Limited to high school students. Design and creation of student digital games, beginning with storyboard and learning how to bring game design to life. Creation and animation of three-dimensional characters and objects by using Maya, same software used by professional game developers. Analysis of popular games to understand what is involved in producing modern games. Visits from professional game designer to help guide students in creating their own game designs. May be repeated for credit without limitation. Offered only as part of Summer Institute. P/NP grading.




AUDIO VIDEO DESIGN



Studio, 30 hours. Limited to high school students. Creation of storyboard for short documentary, commercial, or music video. Students shoot and edit their own work by learning fundamentals of preproduction and postproduction using latest digital software, Adobe Premiere and After Effects, to create their work. Burning of DVD of finished production. Visits from professional video producer to help guide students in creating their own videos. May be repeated for credit without limitation. Offered only as part of Summer Institute. P/NP grading.




ART/SCI & TECH LAB



Studio/laboratory, 40 hours. Limited to high school students. Two-week summer course, including lectures, required screenings, laboratory visits, field trips, and outside study. Exploration of creative aspects of scientific research and innovation to gain broad understanding of impact of science on contemporary art and popular culture, with focus on new sciences of biotechnology and nanotechnology. Development of proposals and ideas that could serve as prototypes for either art projects or scientific research study. P/NP grading.




MEDIA&ART&SOCIETY



Lecture, two hours; screenings, two hours; discussion, one hour; outside study, 11 hours. Introductory course to explore media arts (artworks applying new media technology) and their relationship to culture and society. Students gain broad understanding of media arts from early experiments by futurists and constructivists to most recent phenomena like game art and artistic experiments with wearable and portable media. Development of critical awareness toward pervasive impact of media on everyday life, leading to active, critical, and personalized understanding of mediated world. P/NP or letter grading.




ART, SCIENCE & TECHNOLOGY



Lecture, three hours; discussion, one hour; outside study, 11 hours. Exploration and survey of cultural impact of scientific and cultural innovations, technology-driven art inspired by science, and art/science collaborative projects. Introduction to vast array of cutting-edge research taking place on campus; scientific guest lecturers. Emphasis on art projects that use technology and respond to new scientific concepts. P/NP or letter grading.




10 DESIGN CULTURE



Lecture, three hours; outside study, 12 hours. Open to nonmajors. Understanding design process, with emphasis on development of visual language; study of historic, scientific, technological, economic, and cultural factors influencing design in our physical environment. P/NP or letter grading.




11A DESIGN HISTORY I



Lecture, three hours; outside study, 12 hours. Requisite: course 10. Survey of evolution of design for mass production from mid-19th century to 1930 in Western Europe and North America. Investigation of wide range of objects of design, including industrial and product design, with focus on graphic design as mirror of social, cultural, and technological ideas within broadly defined cultural context. Particular attention to topics such as designer's role in production of visual environment, development of design in context of other kinds of visual media, age-old question of art versus design, and many other arguments and theories that continue to echo through contemporary practice. P/NP or letter grading.




11B DESIGN HISTORY II

BACK TO TOP


Lecture, three hours; outside study, 12 hours. Enforced requisite: course 11A. Development of ideas and projects in design, with focus on graphic design primarily in U.S. from 1930 to 1990. Beginning with proposition that there is no one way to practice or analyze contemporary design, lectures focus on evolution of range of issues that include role of designer, practice of design, and consumption of design. Design as art, service, science, politics, and other definitions of practice -- and investigation of physical realizations of those practices as way to understand pluralities of design today. P/NP or letter grading.




19 FIAT LUX FRESHMAN SEMINAR



Seminar, one hour. Discussion of and critical thinking about topics of current intellectual importance, taught by faculty members in their areas of expertise and illuminating many paths of discovery at UCLA. P/NP grading.




21 COLOR



Studio, six hours. Introduction to theories of color to understand interdependence and interaction of color and form, color and quantity, color and placement, and after-image. P/NP or letter grading.




22 FORM



Studio, six hours. Interrelation of two-dimensional surfaces and three-dimensional forms with traditional and experimental materials as foundation for creativity; origination and solution of problems. P/NP or letter grading.




23 DRAWING



Studio, six hours. Translation of perception through delineation, drawing, and other descriptive media. Emphasis on development of students' motor control by means of freehand and mechanical drawing and by development of analytical and objective observation from life and three-dimensional objects. P/NP or letter grading.




24 MOTION



Studio, six hours. Introduction and integration of traditional design tools, camera, and digital technologies for application to visual thinking and fundamentals of design. P/NP or letter grading.




25 TYPOGRAPHY



Studio, six hours; outside study, six hours. Focus on three typographic basics: letter, text, and grid. Introduction to fundamentals of typography. Assignments designed to develop understanding of form, scale, and shape of letters as single elements and as texture in layout. Emphasis on grid (structure and layout) and information hierarchy to create successful typographic messages. P/NP or letter grading.




26 IMAGE CAPTURE



Lecture/studio, four hours; laboratory, two hours. Requisite: course 24. Introduction to image capture technologies through understanding of photography and video. Studio and field exercises include equipment operation, lighting techniques, and digital image manipulation. P/NP or letter grading.




28 INTERACTIVITY



Studio, six hours; outside study, six hours. Introduction to concept of interactivity and field of media art that follows history of computer as media for artistic exploration in relation to print, animation, and interactivity. Discussion of potential and ideas related to interactivity, with focus on required skills for creating interactive work. Development of programming skills in service of creating examples of media art. Concepts and skills taught enhance student ability to excel in future courses about Internet, animation, interactive media, and game design. Discussion and readings on four themes -- form/programming, motion, interactivity/programming, and interface. P/NP or letter grading.




101 INTRODUCTION TO MEDIA ARTS



(Formerly numbered C101.) Lecture, three hours; outside study, 12 hours. Limited to and required of Design | Media Arts majors. Survey of media arts, their history, aesthetics, and cultural roles from late-19th century to present. Investigation of media arts within broad historical and cultural framework. Discussion of parallels and links with other cultural forms, including history of technology and various art and design practices. P/NP or letter grading.




101-C INTRODUCTION TO MEDIA ARTS



(Formerly numbered 101.) Lecture, three hours; outside study, 12 hours. Limited to and required of Design | Media Arts majors. Survey of media arts, their history, aesthetics, and cultural roles from the late-19th century to the present. Investigation of media arts within broad historical and cultural framework. Discussion of parallels and links with other cultural forms, including history of technology and various art and design practices. Concurrently scheduled with course C201. P/NP or letter grading.




104 DESIGN AND SOCIETY



Lecture, three hours; outside study, 12 hours. Preparation: completion of preparation for major courses. Open to nonmajors with consent of instructor. Historical and thematic examination of how design affects society from classical antiquity to 20th century in order to understand historically how each type and application of design related to sociological context in which it existed. Consideration of how various design practices and techniques related to each other. P/NP or letter grading.




106 MEDIA STUDIES



(Not the same as Design 106 prior to Fall Quarter 1998.) Lecture, three hours; outside study, 12 hours. Preparation: completion of preparation for the major courses. Overview and contextual understanding of influences and origins of media, communication paradigms, and technologies of past 150 years through reading and discussion of theoretical and historical works. Concurrently scheduled with course C206. Letter grading.




150A BRAND LABORATORY 1



Studio, six hours; outside study, nine hours. Enforced requisites: courses 25, 154A. Development of design research and strategy in areas of organization, culture, and identity. Study of how complex organizations are defined by their public identities and how those identities can be strategized and designed. Topics include following phases of brand identity development: research, brand strategy and planning, communication strategy, implementation guidelines, and design development of specific communication material in all appropriate media (Web, print, and environment). P/NP or letter grading.




150B BRAND LABORATORY 2



Studio, six hours; outside study, nine hours. Enforced requisites: courses 25, 154A. Development of design research and strategy in areas of organization, culture, and identity. Study of how complex organizations are defined by their public identities and how those identities can be strategized and designed. Topics include following phases of brand identity development: research, brand strategy and planning, communication strategy, implementation guidelines, and design development of specific communication material in all appropriate media (Web, print, and environment). P/NP or letter grading.




152A INTERACTIVE MEDIA 1



(Formerly numbered C152A.) Studio, six hours; outside study, nine hours. Enforced requisite: course 28. Limited to majors. Introduction to computer programming within context of art and design. Exploration of conceptual space enabled by electronic media through exercises, presentations, discussions, and critiques. Weekly exercises balance concept and technique to reveal potential of computer as medium and tool. Experience with programming basics includes procedural and object-oriented programming, two- and three-dimensional graphics, file I/O, color models, and image processing. Letter grading.




152A PROGRAMMING I



Studio, six hours; outside study, nine hours. Limited to majors. Introduction to computer programming within context of art and design. Exploration of conceptual space enabled by electronic media through exercises, presentations, discussions, and critiques. Weekly exercises balance concept and technique to reveal potential of computer as medium and tool. Experience with programming basics includes procedural and object-oriented programming, two- and three-dimensional graphics, file I/O, color models, and image processing. Concurrently scheduled with course C252A. Letter grading.




152B-C INTERACTIVE MEDIA 2



Studio, six hours; outside study, nine hours. Requisite: course 152A. Limited to majors. Computer programming to develop dynamic interactive art and design. Exploration of conceptual space to be enabled by electronic media and through exercises, presentations, discussions, and critiques, culminating in self-motivated final project. Prototyping with diverse software materials and advanced programming techniques. May be repeated once for credit. Concurrently scheduled with course C252B. Letter grading.




153A VIDEO 1



Studio, six hours; outside study, nine hours. Preparation: completion of preparation for major courses. Use of video technology (video systems, cameras, displays, editing, and storage) to integrate image, sound, time, and motion. Emphasis on expression, continuity, and sequential patterns for video communication. P/NP or letter grading.




153B VIDEO 2



Studio, six hours; outside study, nine hours. Requisite: course 153A. Use of video technology to create digital short film from design perspective. Emphasis on design theories behind production design, lighting, staging, camera movement and positioning, editing, sound, and marketing. May be repeated once for credit. P/NP or letter grading.




154A VISUAL COMMUNICTN 1



Studio, six hours; outside study, nine hours. Preparation: completion of preparation for major courses. Enforced requisite: course 101 or 104 or C106. Focus on relationship of type to content, image, and materials. Acquisition of knowledge of and sensitivity to typography in context of complex communication problems in print and digital media. Research, concept and content development, and articulation of methodology for visualization. P/NP or letter grading.




154B VISUAL COMMUNICTN 2



Studio, six hours; outside study, nine hours. Enforced requisite: course 154A. Focus on creating compelling messages and appropriate communication strategies. Development of coherent verbal and visual systems, research, concept and content development, and articulation of methodology for visualization across various media. May be repeated once for credit. P/NP or letter grading.




155 TYPOGRPHY IN MOTION



Studio, six hours; outside study, nine hours. Preparation: completion of preparation for major courses. Enforced requisites: courses 101 or 104 or C106, and 154A. Integration of print and digital information technology, with continued emphasis on fully integrating visual vocabulary with mastery of conceptual and creative procedures. P/NP or letter grading.




156A 3D-MODELNG&MOTION 1



Studio, six hours; outside study, nine hours. Preparation: completion of preparation for major courses. Enforced requisite: course 101 or 104 or C106. Through lectures, discussions, and studio work, introduction to basic elements of three-dimensional computer visualization, including modeling, image mapping, lighting, project construction, and rendering. P/NP or letter grading.




156B 3D-MODELNG&MOTION 2



Studio, six hours; outside study, nine hours. Preparation: completion of preparation for major courses. Enforced requisites: courses 101 or 104 or C106, and 156A. Extension of study of virtual three-dimensional form to include motion, time, and rhythm. Storyboard development, modeling of articulated characters and objects, virtual camera movement, and motion capture. May be repeated once for credit. P/NP or letter grading.




157A GAMING 1



Studio, six hours; outside study, nine hours. Preparation: completion of preparation for major courses. Enforced requisite: course 101 or 104 or C106. Emphasis on graphic and information design for interactive media applications. Introduction to multimedia and hypertext. Focus on learning role of conceptual designer as visual communicator and design manager. P/NP or letter grading.




157B GAMING 2



Studio, six hours; outside study, nine hours. Preparation: completion of preparation for major courses. Enforced requisites: courses 101 or 104 or C106, and 157A. Extension of study of interactive media design. Focus on development of advanced conceptual skills in interface design and nonlinear narrative utilizing programming techniques such as lists and objects. Builds on skills and concepts acquired in course 157A. May be repeated once for credit. P/NP or letter grading.




158 ENVIRNMNTL COMUNCTN



Studio, six hours; outside study, nine hours. Preparation: completion of preparation for major courses. Enforced requisites: courses 101 or 104 or C106, and 154A. Introduction to environmental communication design through experience in design studio. Focus on aesthetic issues concerning creation of design elements incorporating concepts of spatial dimension, human/environmental scale, motion, and time. Overview of history, technologies, and future of environmental graphics. P/NP or letter grading.




159 SENIOR PROJECT



Studio, six hours; outside study, nine hours. Preparation: completion of preparation for major courses. Enforced requisites: course 101 or 104 or C106, and three courses from 153A through 158. Limited to seniors. Individual studies organized and conceptualized by senior students. Proposal for research and development of design and production of body of work. May be repeated once for credit. Letter grading.




160 SPECIAL TOPICS IN AREA STUDIES



Studio, six hours; outside study, nine hours. Preparation: completion of preparation for major courses. Enforced requisite: course 101 or 104 or C106. Selected topics in design and media arts explored through variety of approaches that may include projects, readings, discussion, research papers, and oral presentations. Topics announced in advance. May be repeated for maximum of 15 units. Only 10 units may be applied toward area studies. Letter grading.




161A CREATIVE INTERNET



Studio, six hours; outside study, nine hours. Preparation: completion of preparation for major courses. Enforced requisite: course 28. Emphasis on gaining deeper understanding of technical concepts in networking while learning history of Internet and becoming familiar with state-of-art tools of moment. Storyboard and project development integrated into all aspects of class. Letter grading.




161B NETWORK MEDIA 2



Studio, six hours; outside study, nine hours. Requisite: course 161A. Intermediate-level course exploring creative production through networked multimedia environments, with focus on Worldwide Web. Builds on skills and concepts acquired in course 161A. May be repeated once for credit. Letter grading.




162 SOUND



Studio, six hours. Enforced preparation: completion of preparation for major courses. Limited to majors. Basic concepts pertaining to sound and digital audio; exploration of how sound impacts human perception. Emphasis on learning practical techniques in creating original sound assets for integration with other media. Topics include physics of sound, DAW (Digital Audio Workstation), recording tools and techniques, electronic sound synthesis, MIDI (Musical Instrument Digital Interface), digital audio formats and standards, how we hear, sound and impact on human orientation. Basic understanding of how to conceptualize and execute sound designs. Students learn techniques to create original sound design elements at intermediate level. Letter grading.




170 TOPICS IN DESIGN



(Formerly numbered 189.) Lecture, four hours. Examination by faculty members of specific problems relevant to design theory and performance. Topics announced in advance. May be repeated for a maximum of 16 units. Letter grading.




180 PROSEMINAR IN DESIGN



Seminar, six hours; outside study, nine hours. Open to senior and advanced students. Examination in seminar format of specific problems relevant to design theory and performance. Topics announced in advance. Letter grading.




195A INTERNSHIP



Tutorial, six hours. Limited to juniors/seniors. Internship in supervised setting in community agency or business related to design. Students meet on regular basis with instructor and provide periodic reports of their experience. Courses 195A and 195B may be repeated for combined maximum of 8 units. Individual contract with supervising faculty member required. P/NP or letter grading.




195B INTERNSHIP



Tutorial, 12 hours. Limited to juniors/seniors. Internship in supervised setting in community agency or business related to design. Students meet on regular basis with instructor and provide periodic reports of their experience. Courses 195A and 195B may be repeated for combined maximum of 8 units. Individual contract with supervising faculty member required. P/NP or letter grading.




198 HONORS COURSE



Tutorial, to be arranged. Preparation: 3.0 grade-point average overall, 3.5 grade-point average in major. Limited to juniors/seniors. Individual studies for majors. May be repeated once for credit. P/NP or letter grading.




199 DIRECTED RESEARCH



Tutorial, four hours. Preparation: 3.0 grade-point average in major. Limited to juniors/seniors. Supervised individual research or investigation under guidance of faculty mentor. Culminating paper or project required. May be taken for maximum of 8 units. Individual contract required. P/NP or letter grading.



* Classes are closed to non-majors. Students seeking to enroll must consult with the instructor on the first day of instruction. Non-majors are limited to a maximum of five DESMA courses. '-C' indicates class concurrently enrolls undergraduate and graduate students.